Monday 9 January 2012

Making the in-animate animate

The idea of transforming inanimate daily household objects by changing the metal and circuitry into flesh and bone or plant matter, is vast in its execution, because of a large pool of reference

I imagine something like a television with the screen being a large eye rather than a screen. Or blender being a the inside of a mouth with a large tongue. It has the possibility to be rather grotesque in its presentation but also therefore striking. To be most effective i really need to choose the objects carefully thinking of the what i could change before picking them and ultimately making sure that the objects picked are particularly interesting.

Bare in mind that its difficult to visualize my idea outside of my mind before i have drawn some sketches.

As i mentioned above i think making the big screen is just asking to be an eye, would be quite an interesting transformation.

It seems to be quite easy to allocate each appliance to a specific part of the human anatomy, perhaps sticking to human anatomy keeps it simpler. Blender seems to me that it would work well as a mouth as they are similar in application.

The oven i feel could turn into a stomach, i chose an Arger cooker because i think they look more bulking and intimidating

Toaster, would in application be quite difficult to transform without exploring inappropriateness 

The whisk immediately jumped out at me as a skeletal appliances, they have always reminded me of a ribcage.

No comments:

Post a Comment